Crystal Cavern

Buildings

The buildings

All seven buildings and both tap upgrades in one place: price, income per second, time to pay for themselves, and the numbers at ten copies.

Idle income in Crystal Cavern comes from seven buildings. This page lists what each one is, and how much it costs and earns, in numbers. How to decide what to buy is covered in Strategy.

All numbers are base values before cores. If you hold cores, income is higher by that much.

The seven buildings

BuildingFirst pricePer second (one)Pays for itself in
Glowing MossMoss on the walls sheds crystal dust200.3about 1 min
Little DrillA clockwork bit grinds away at the wall1801.8about 2 min
Bat PorterCarries crystals out of the dark2,20011about 3 min
Ley PumpDraws up crystals with the groundwater26,00062about 7 min
Crystal GolemDigs the seam open with a body of stone330,000340about 16 min
Stardust ForgeTurns fallen star fragments into crystal5,100,0001,900about 45 min
Core ReactorDraws straight from the heart of the planet82,000,00011,000about 2 hours

"Pays for itself in" is the price of the first copy divided by its income per second. The stronger buildings further down take longer to earn back their price.

Ten at a time

Each copy of a building costs 15% more than the last. In return, every ten copies double that building's output: ×2 at ten, ×4 at twenty, ×8 at thirty.

The table shows the total price of going from zero to ten, and to twenty, of each building, and the income per second at that point.

BuildingTotal for 10Per second at 10Total for 20Per second at 20
Glowing Moss40762,05024
Little Drill3,6553618,441144
Bat Porter44,669220225,377880
Ley Pump527,8971,2402,663,5344,960
Crystal Golem6,700,2286,80033,806,38427,200
Stardust Forge103,548,96438,000522,462,273152,000
Core Reactor1,664,904,896220,0008,400,373,776880,000

For every building, "total for ten" divided by "per second at ten" comes out at almost exactly the same time as the first copy’s payback. The price rise and the doubling are balanced to match. That is why the tenth copy of a building you hold nine of is such a good buy: one purchase doubles that building's entire output.

The two tap upgrades

Besides buildings, two upgrades raise what each tap earns.

UpgradeEffectFirst pricePrice rise
Sharpen the Pick+1 crystal per tap30about 32% each
Resonance GlovesEach tap also adds 3% of your income per second9,00050% each

Sharpen the Pick is available from the start and goes 30, 40, 53, 69 and so on. The Resonance Gloves appear once your all-time total passes 6,000. Gloves stack, 6% for two, 9% for three, so the more your buildings grow, the more each tap is worth.

When you rebirth

Rebirth resets all buildings and both tap upgrades to zero. In return you get cores, which multiply all income. See How rebirth works.