Crystal Cavern

Rebirth

How rebirth works

How the number of cores is decided, what you keep and what you lose, and how to open new seams: rebirth explained in numbers.

Rebirth means giving up all your crystals and buildings in exchange for cores, a multiplier that lasts forever. When to rebirth is also discussed in Strategy; this page explains the mechanics themselves, in numbers.

Two kinds of total

The game counts what you have mined in two ways. Both appear under Records on the Rebirth tab.

  • This run: what you have mined since your last rebirth. It goes back to zero when you rebirth
  • All time: everything you have ever mined, counted from your very first session. Rebirth never lowers it

Both the number of cores and the seam you are in are decided by the all-time total. So after a rebirth you stay in the same seam, at the same depth.

How many cores you get

Rebirth unlocks once your all-time total passes one million. The all-time total sets how many cores you can hold in all, and a rebirth gives you that number minus the cores you already hold.

All-time totalCores you can holdIncome multiplier
1,000,0008×1.16
4,000,00016×1.32
100,000,00080×2.60
600,000,000195×4.90
12,000,000,000876×18.52

The number of cores you can hold grows with the square root of the all-time total: four times the total gives twice the cores. Each core adds 2% to both taps and income per second.

Rebirthing early costs you no cores

This rule has one important consequence. However many times you split it up, the total number of cores you end up with is the same, because it depends only on the all-time total.

For example, rebirth at an all-time total of 100 million and you get 80. Dig on to 600 million and rebirth again, and the second rebirth gives 115 (195 − 80). That is the same total as waiting until 600 million and taking 195 in one go.

The difference is that rebirthing earlier gets the multiplier working sooner, at the cost of buying your buildings again. Rebirthing whenever progress starts to feel slow is a fine rule.

What you lose, what you keep

You loseYou keep
Crystals in hand, this run's totalCores, the all-time total
Every buildingYour seam and depth, and the seams you have opened
Pick and glove upgradesRecords (taps, orbs caught and so on)
Any ×2 or ×5 boost still runningSettings such as text size and colours

Opening new seams

On your first run you can only reach the seven seams up to Prism. Rebirth while you are at the deepest seam you can reach, and the one below it opens. When that is the case, the line under the meter at the top right reads "Rebirth to open the next seam".

Here is the whole path to opening every seam, assuming you rebirth as soon as you reach each one.

#Rebirth atAll-time total thenCores gainedCores heldOpens
1Prism600 million195195Abyssite
2Abyssite12 billion681876Starcore
3Starcore300 billion3,5054,381Voidglass
4Voidglass8 trillion18,24622,627Dawnstone
5Dawnstone200 trillion90,510113,137Omega

Large numbers in this table are written in words for easy reading. In the game, numbers up to one trillion are shown with every digit, like "300,000,000,000", and from one trillion they are shown as "8.00 × 1012".

Extra rebirths along the way are fine, but a seam only opens when you rebirth at the deepest one. The colour and depth of each seam are in The twelve seams.

"Extra cores" in the app

The Bonus tab in the iPhone app has "Extra cores". Watch a short video and your next rebirth gives 25% more cores. Since the total you can hold is set by your all-time total, the extra cores are taken back from later rebirths: think of it as getting cores early. It is entirely optional; the game can be finished without it.